PTS and Soul Balancing/Enhancing

We’ve mentioned a number of times over the past weeks that we’ve been keeping an eye on soul and calling balance, both for Live and Prime. It’s important to us too that there be a large number of viable options. Our aim is to get many more specs up and able to perform on par with where the game’s content is balanced.

Behind the scenes we’ve been working on a way to be able to roll out improvements more quickly than we’ve been able to in recent weeks. We’re soon going to be doing public testing of the first set of changes on a new PTS server, Omega, which will be running a test Prime build.

When we open the PTS launcher region with these changes, you’ll see two shards after you connect:”Omega” runs a Prime shard and will have a test build of Prime global difficulty changes as well as soul and calling changes on it.
“Alpha” runs a Live shard with access to all Live classes/levels/abilities, with soul and calling changes

For those looking to test Prime souls specifically — For the time being there is no transfer option from Prime to Omega. Fluffy, our ever present PTS assistance bot, is available in the newbie instances, and will happily send you to your starting city. Talk to Fluffy Prime once you’ve arrived.

As this is the first pass of non-internal testing of all of these, we do expect to need more improvements once you weigh in on the experience on the public test servers. We’re eternally grateful for your help in testing on both shards.


BUFF STACKING GROUPSUpdated buff stacking for numerous abilities across all callings for both passive and active buffs. Many of these were giving inappropriate bonuses due to being placed in an incorrect stacking group.

ClericDefiler – Unstable Transformation (Normal and Legendary)
Druid – Resounding Blow (Legendary)
Druid – Nature’s Edict
Inquisitor – Perseverance (Legendary)
Inquisitor – Radical Coalescence (Legendary)
Mastery – Divine Favor
Runeshaper – Rune of Castigation (Smiting Force Buff)
Runeshaper – Seal of Vulnerability (Normal and Legendary)
Runeshaper – Inscribe Fate (Normal and Legendary)
Shaman – Crushing Blow (Legendary)
Shaman – Furious Assault (Legendary)

MageArchon – Illuminate (Legendary – Illuminated Earth buff)
Arbiter – Arcane Shielding
Arbiter – Biting Wind (Legendary)
Arbiter – Mana Aegis
Chloromancer – Radiant Spores (Legendary)
Dominator – Neural Prod (Legendary)
Elementalist – Cycle of Fury
Elementalist – Prismatic Volley (Legendary – Prismatic Cycle buff)
Frostkeeper – Cold Front
Frostkeeper – Transcendent Abjuration (Legendary)
Harbinger – Storm Slash (Legendary)
Harbinger – Combat Mastery
Necromancer – Soul Bond (Legendary)
Necromancer – Death’s Ally (Damage boost for pets)
Pyromancer – Fusillade (Legendary – Passive Cinder Burst boost)
Warlock – Void Barrage (Legendary – Passive DoT boost)
Warlock – Neddra’s Grasp (Legendary)

PrimalistBerserker – Primal Avatar: Tiger (Legendary – Underworld Shards buff)
Berserker – Icy Cleave (Legendary)
Maelstrom – Flashpoint Beacon
Maelstrom – Hot to the Touch
Maelstrom – Scald (Legendary)
Dervish – Lashing Wind
Dervish – Seismic Smash (Normal and Legendary)
Dervish – Font of Savagery
Dervish – Quick Breeze
Farseer – Thread of Fate
Farseer – Twisted Fate
Farseer – Empower Self
Preserver – Essence Flow
Preserver – The Coming Storm
Preserver – Invigorate (Normal and Legendary)
Preserver – Vine Whip (Legendary)
Primal Lord – Bloodletting
Primal Lord – Paired Strikes
Primal Lord – Circle of Life
Primal Lord – Harmony of Life
Primal Lord Font of Bloodlust (Normal and Legendary)
Primal Lord – Scything Strike (Normal and Legendary)
Primal Lord – Stingers Spines
Primal Lord – Rip and Tear
Titan – Titan’s Fury
Titan – Earthquake
Titan – Living Wall
Vulcanist – Vorpal Salvo (Legendary)

RogueAssassin – Master of Poisons (Legendary)
Marksman – Barbed Shot
Mastery – Repetitive Strikes
Physician – Maintenance Therapy (Legendary)
Saboteur – Final Countdown
Saboteur – Last Ditch Effort (Legendary)
Saboteur – Time Bomb
Ranger – Ace Shot (Legendary)
Ranger – Animalism (Legendary)
Ranger – Call: Razorbeast (Legendary)
Tactician – Energy Alteration
Tactician – Curative Engine

WarriorMastery – Precision Strikes
Paladin – Shield of the Hero
Paladin – A Good Defense
Paladin – Wall of Light
Liberator – Liberation Treatment
Reaver – Shadow of Dread (Legendary)
Reaver – Septic Wounds
Tempest – Lighting Torrent (Legendary)
Warchanter – Combat Medic
Warchanter – Vim
Warlord – Everything is a Weapon (Legendary)
Warlord – Piercing Thrust
Warlord – Sergeant’s Order (Legendary)
Void Knight – Accord of Resilience
Void Knight – Protective Shield


JUSTICARFixed an issue where the Justicar’s Even Justice ability would proc its legendary effects with its normal version.

RUNESHAPERSeal of Vulnerability: Bonus Rune of Smiting damage from Legendary Seal of Vulnerability can now only be triggered by the Seal’s original caster.
Rune of Travail: Fixed an issue where Rune of Travail, with the Powered Inscription talent, could occasionally refresh a normal Seal of Vulnerability with the legendary version.
Rune of Travail: Fixed another issue where Rune of Travail, with the Powered Inscription talent, would refresh Seal of Pain with Seal of Vulnerability instead.
Seal of Enhancement: Fixed a minor issue where an extra debuff effect would appear on the target momentarily when Seal of Enhancement was cast.
Rune of Smiting – Updated the debuff tooltip from the Rune Layering talent to indicate how much damage will be done.

SENTINELLight of Redemption (Legendary) – Updated the tooltip to show the % damage reduction granted to the target


FROSTKEEPERInner Might: Should now properly max out at one stack.

HARBINGEREldritch Armor: Fixed an issue where Bloom would consume the reactive buff.

MYSTIC ARCHERElemental Bonds can now only have a single buff active at a time.


PRIMAL LORDScything Strike (Legendary) – Previously the tooltip of the ability was incorrectly listing the damage increase for the next ability at 50%. The damage increase is actually 15%. The tooltip has been corrected to show the actual value of the buff. This is only an update to the tooltip, no functionality of the ability has been changed.

VULCANISTVorpal Salvo (Legendary) – Updated the tooltip to show the amount of increase provided to Stroke of Brilliance.


BARDReworked the behind-the-scenes setup of Resonance to cause less ability system load. This should cause no functional changes to the way Resonance works with Motifs of Bravery, Regeneration, and Tenacity.

SABOTEURBombs Away! – Fixed an issue where Bombs Away! would stop causing Detonate to grant a combo point after respawning from death.

Fixed an issue where Warriors would have negative energy regen with their eternal weapon equipped and the Warchanter buff Deep Breaths active.
Fixed an issue where the Warrior’s energy bar would bounce between 0 and 20 several times when the energy regen buff from their eternal weapon was applied.

CHAMPIONGrim Satisfaction – Removed the internal cooldown on the proc.
Mired – Increase damage bonus to 4/8/12%. Up from 3/6/9%.

LIBERATORLiberation Treatment – Updated the tooltip to show the % increase healing applied to non-Liberator healing abilities.

PARAGONFlowing Strikes: Updated the tooltip to improve clarity. Modified how Flowing Strikes and Improved Flowing Strikes works. The character will now only get a single buff, either Flowing Strikes or Improved Flowing Strikes. Improved Flowing Strikes now provides both the crit bonus from Flowing Strikes and its previous damage boost.
Force of Will – Now also increases crit damage of Follow Up Attacks by an additional 3/6/9%.
Turn the Blade – Reduced the damage and healing penalty to 20%.
Analyze Weakness – Now reduces the damage and healing penalty from Turn the Blade to 15/10% for Paragon abilities.
Weapon Master – Now also reduces the cooldown of Flurry by 7.5/15s.

RIFTBLADEBlade of the Ascended (Legendary) – Update the additional portion of the legendary tooltip to read, “Casting a Finisher reduces the delay between your auto-attacks by 75% for 10 seconds.” This is to clarify what the effect does and does not change any functionality of the ability.
Improved Avatar – Updated tooltip for better clarity on what is being changed.
Avatar of the Rift – Changed Elemental damage to Non Physical damage. This is done for terminology consistency within the soul.
Elemental Flux – Increased the Blade buff proc chance bonus to 5/10/15/20/25%.
Burst Synergy – Reduced cooldown from 1 min to 45s.
Improved Frost Strike – Now also increases damage from Finishers by 5/10%.
Elemental Caress – Now increases damage by 3/6%. Up from 2/4%.
Intensify – Modified to, “Increases Critical Hit Chance by 2/4/6% and Critical Hit Damage by 5/10/15%.
Enhanced Burst – Now also adds a 25% chance for hitting with a Burst ability to award 1/2 combo points.

WARLORDDefensive Posture: Fixed an incorrect tooltip.
Everything is a Weapon (Legendary) – Updated the tooltip to show the % damage increase instead of saying “double”.
Piercing Thrust – Updated the tooltip to show the % damage increase if used after a Warlord finisher instead of saying “greatly increased”.
One Two Punch – Reworded Base Damage to just Damage.
Precise Strikes – Reworded Base Damage to just Damage.

Source:: Rift